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// Package win32 封装 Fyne 未提供的 Windows 原生能力:
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// 显示器枚举、窗口置顶/移动、全局热键、DPI 查询。
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package win32
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import (
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"fmt"
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"sync"
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"syscall"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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var (
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user32 = windows.NewLazySystemDLL("user32.dll")
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shcore = windows.NewLazySystemDLL("shcore.dll")
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procFindWindowW = user32.NewProc("FindWindowW")
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procGetWindowRect = user32.NewProc("GetWindowRect")
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procSetWindowPos = user32.NewProc("SetWindowPos")
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procGetCursorPos = user32.NewProc("GetCursorPos")
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procEnumDisplayMonitors = user32.NewProc("EnumDisplayMonitors")
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procGetMonitorInfoW = user32.NewProc("GetMonitorInfoW")
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procGetDpiForMonitor = shcore.NewProc("GetDpiForMonitor")
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)
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const (
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swpNoSize = 0x0001
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swpNoMove = 0x0002
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swpNoZOrder = 0x0004
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swpNoActivate = 0x0010
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swpShowWindow = 0x0040
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hwndTopMost = ^uintptr(0) // (HWND)-1
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mdtEffectiveDPI = 0
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monitorInfoPrimary = 1
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)
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// Rect 是以物理像素表示的屏幕矩形。
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type Rect struct {
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Left, Top, Right, Bottom int
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}
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// Width 返回矩形宽度。
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func (r Rect) Width() int { return r.Right - r.Left }
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// Height 返回矩形高度。
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func (r Rect) Height() int { return r.Bottom - r.Top }
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// Contains 判断点是否落在矩形内。
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func (r Rect) Contains(x, y int) bool {
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return x >= r.Left && x < r.Right && y >= r.Top && y < r.Bottom
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}
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type nativeRect struct {
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Left, Top, Right, Bottom int32
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}
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// Monitor 描述一台显示器。
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type Monitor struct {
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Index int
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Rect Rect // 完整屏幕区域(物理像素)
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Work Rect // 去掉任务栏的可用区域
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Primary bool
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Scale float64 // 系统缩放,例如 1.25
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}
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type nativeMonitorInfo struct {
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CbSize uint32
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RcMonitor nativeRect
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RcWork nativeRect
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DwFlags uint32
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}
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type point struct {
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X, Y int32
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}
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var (
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enumMu sync.Mutex
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enumSink *[]Monitor
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enumCallback uintptr
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)
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// Monitors 枚举当前所有显示器,坐标已换算为物理像素。
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func Monitors() []Monitor {
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enumMu.Lock()
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defer enumMu.Unlock()
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var out []Monitor
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enumSink = &out
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if enumCallback == 0 {
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enumCallback = windows.NewCallback(enumProc)
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}
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procEnumDisplayMonitors.Call(0, 0, enumCallback, 0)
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enumSink = nil
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for i := range out {
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out[i].Index = i
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}
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return out
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}
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func enumProc(hMonitor, _, _, _ uintptr) uintptr {
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if enumSink == nil {
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return 1
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}
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info := nativeMonitorInfo{CbSize: uint32(unsafe.Sizeof(nativeMonitorInfo{}))}
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if r, _, _ := procGetMonitorInfoW.Call(hMonitor, uintptr(unsafe.Pointer(&info))); r == 0 {
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return 1
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}
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m := Monitor{
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Rect: Rect{
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Left: int(info.RcMonitor.Left),
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Top: int(info.RcMonitor.Top),
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Right: int(info.RcMonitor.Right),
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Bottom: int(info.RcMonitor.Bottom),
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},
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Work: Rect{
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Left: int(info.RcWork.Left),
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Top: int(info.RcWork.Top),
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Right: int(info.RcWork.Right),
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Bottom: int(info.RcWork.Bottom),
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},
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Primary: info.DwFlags&monitorInfoPrimary != 0,
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Scale: 1,
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}
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var dpiX, dpiY uint32
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if hr, _, _ := procGetDpiForMonitor.Call(hMonitor, mdtEffectiveDPI,
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uintptr(unsafe.Pointer(&dpiX)), uintptr(unsafe.Pointer(&dpiY))); hr == 0 && dpiX > 0 {
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m.Scale = float64(dpiX) / 96
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}
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*enumSink = append(*enumSink, m)
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return 1
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}
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// VirtualScreen 返回所有显示器的并集,作为虚拟桌面坐标参考。
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func VirtualScreen() Rect {
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ms := Monitors()
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if len(ms) == 0 {
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return Rect{}
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}
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union := ms[0].Rect
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for _, m := range ms[1:] {
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if m.Rect.Left < union.Left {
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union.Left = m.Rect.Left
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}
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if m.Rect.Top < union.Top {
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union.Top = m.Rect.Top
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}
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if m.Rect.Right > union.Right {
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union.Right = m.Rect.Right
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}
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if m.Rect.Bottom > union.Bottom {
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union.Bottom = m.Rect.Bottom
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}
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}
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return union
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}
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// CursorPos 返回鼠标当前位置(物理像素)。
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func CursorPos() (int, int) {
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var p point
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if r, _, _ := procGetCursorPos.Call(uintptr(unsafe.Pointer(&p))); r == 0 {
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return 0, 0
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}
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return int(p.X), int(p.Y)
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}
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// MonitorAt 返回包含指定点的显示器,找不到时退化为第一台。
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func MonitorAt(x, y int) (Monitor, bool) {
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ms := Monitors()
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for _, m := range ms {
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if m.Rect.Contains(x, y) {
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return m, true
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}
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}
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if len(ms) > 0 {
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return ms[0], false
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}
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return Monitor{}, false
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}
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// MonitorAtCursor 返回鼠标所在的显示器。
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func MonitorAtCursor() (Monitor, bool) {
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x, y := CursorPos()
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return MonitorAt(x, y)
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}
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// FindWindowByTitle 按标题查找顶层窗口句柄。
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func FindWindowByTitle(title string) (syscall.Handle, error) {
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p, err := windows.UTF16PtrFromString(title)
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if err != nil {
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return 0, err
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}
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r, _, e := procFindWindowW.Call(0, uintptr(unsafe.Pointer(p)))
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if r == 0 {
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return 0, fmt.Errorf("未找到标题为 %q 的窗口: %w", title, e)
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}
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return syscall.Handle(r), nil
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}
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// WindowRect 返回窗口在屏幕上的物理像素矩形。
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func WindowRect(hwnd syscall.Handle) (Rect, error) {
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var r nativeRect
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if ok, _, e := procGetWindowRect.Call(uintptr(hwnd), uintptr(unsafe.Pointer(&r))); ok == 0 {
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return Rect{}, fmt.Errorf("GetWindowRect 失败: %w", e)
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}
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return Rect{Left: int(r.Left), Top: int(r.Top), Right: int(r.Right), Bottom: int(r.Bottom)}, nil
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}
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// SetTopMost 让窗口保持置顶但不抢焦点。
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func SetTopMost(hwnd syscall.Handle) error {
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if ok, _, e := procSetWindowPos.Call(uintptr(hwnd), hwndTopMost, 0, 0, 0, 0,
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swpNoMove|swpNoSize|swpNoActivate); ok == 0 {
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return fmt.Errorf("SetWindowPos(TOPMOST) 失败: %w", e)
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}
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return nil
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}
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// MoveTo 把窗口移动到指定物理矩形(不改变 Z 序)。
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func MoveTo(hwnd syscall.Handle, r Rect) error {
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if ok, _, e := procSetWindowPos.Call(uintptr(hwnd), 0,
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uintptr(r.Left), uintptr(r.Top),
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uintptr(r.Width()), uintptr(r.Height()),
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swpNoZOrder|swpNoActivate|swpShowWindow); ok == 0 {
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return fmt.Errorf("SetWindowPos(MoveTo) 失败: %w", e)
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}
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return nil
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}
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