first commit
This commit is contained in:
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(function(){'use strict';var devtools={open:false,orientation:null};var threshold=160;var emitEvent=function(state,orientation){window.dispatchEvent(new CustomEvent('devtoolschange',{detail:{open:state,orientation:orientation}}))};setInterval(function(){var widthThreshold=window.outerWidth-window.innerWidth>threshold;var heightThreshold=window.outerHeight-window.innerHeight>threshold;var orientation=widthThreshold?'vertical':'horizontal';if(!(heightThreshold&&widthThreshold)&&((window.Firebug&&window.Firebug.chrome&&window.Firebug.chrome.isInitialized)||widthThreshold||heightThreshold)){if(!devtools.open||devtools.orientation!==orientation){emitEvent(true,orientation)}devtools.open=true;devtools.orientation=orientation}else{if(devtools.open){emitEvent(false,null)}devtools.open=false;devtools.orientation=null}},500);if(typeof module!=='undefined'&&module.exports){module.exports=devtools}else{window.devtools=devtools}})();if(window.devtools.open)actionOnOpenDevtool();window.addEventListener('devtoolschange',function(e){if(e.detail.open)actionOnOpenDevtool()});function actionOnOpenDevtool(){var span=$('<span>Close developer console and refresh page</span>');$("html").replaceWith(span)}$(document).bind("contextmenu",function(e){return false});$(document).keydown(function(e){if(e.which===123){return false}if(e.ctrlKey&&(e.keyCode===85)){return false}if(e.ctrlKey&&e.shiftKey&&(e.keyCode===74||e.keyCode===73)){return false}});
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particlesJS('home',
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{
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"particles": {
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"number": {
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"value": 80,
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"density": {
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"enable": true,
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"value_area": 800
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}
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},
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"color": {
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"value": "#ffffff"
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},
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"shape": {
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"type": "circle",
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"stroke": {
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"width": 0,
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"color": "#000000"
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},
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"polygon": {
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"nb_sides": 5
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}
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},
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"opacity": {
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"value": 0.5,
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"random": false,
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"anim": {
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"enable": false,
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"speed": 1,
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"opacity_min": 0.1,
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"sync": false
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}
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},
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"size": {
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"value": 5,
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"random": true,
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"anim": {
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"enable": false,
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"speed": 40,
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"size_min": 0.1,
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"sync": false
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}
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},
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"line_linked": {
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"enable": true,
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"distance": 150,
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"color": "#ffffff",
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"opacity": 0.4,
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"width": 1
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},
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"move": {
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"enable": true,
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"speed": 6,
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"direction": "none",
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"random": false,
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"straight": false,
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"out_mode": "out",
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"attract": {
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"enable": false,
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"rotateX": 600,
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"rotateY": 1200
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}
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}
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},
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"interactivity": {
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"detect_on": "canvas",
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"modes": {
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"grab": {
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"distance": 400,
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"line_linked": {
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"opacity": 1
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}
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},
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"bubble": {
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"distance": 400,
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"size": 40,
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"duration": 2,
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"opacity": 8,
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"speed": 3
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},
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"repulse": {
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"distance": 200
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},
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"push": {
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"particles_nb": 4
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},
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"remove": {
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"particles_nb": 2
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}
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}
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},
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"retina_detect": true,
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"config_demo": {
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"hide_card": false,
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"background_color": "#b61924",
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"background_image": "",
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"background_position": "50% 50%",
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"background_repeat": "no-repeat",
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"background_size": "cover"
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}
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}
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);
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Load Diff
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!function($){
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"use strict";
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var Typed = function(el, options){
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// chosen element to manipulate text
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this.el = $(el);
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// options
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this.options = $.extend({}, $.fn.typed.defaults, options);
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// text content of element
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this.baseText = this.el.text() || this.el.attr('placeholder') || '';
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// typing speed
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this.typeSpeed = this.options.typeSpeed;
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// add a delay before typing starts
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this.startDelay = this.options.startDelay;
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// backspacing speed
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this.backSpeed = this.options.backSpeed;
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// amount of time to wait before backspacing
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this.backDelay = this.options.backDelay;
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// input strings of text
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this.strings = this.options.strings;
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// character number position of current string
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this.strPos = 0;
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// current array position
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this.arrayPos = 0;
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// number to stop backspacing on.
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// default 0, can change depending on how many chars
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// you want to remove at the time
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this.stopNum = 0;
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// Looping logic
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this.loop = this.options.loop;
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this.loopCount = this.options.loopCount;
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this.curLoop = 0;
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// for stopping
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this.stop = false;
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// show cursor
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this.showCursor = this.isInput ? false : this.options.showCursor;
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// custom cursor
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this.cursorChar = this.options.cursorChar;
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// attribute to type
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this.isInput = this.el.is('input');
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this.attr = this.options.attr || (this.isInput ? 'placeholder' : null);
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// All systems go!
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this.build();
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};
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Typed.prototype = {
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constructor: Typed
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, init: function(){
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// begin the loop w/ first current string (global self.string)
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// current string will be passed as an argument each time after this
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var self = this;
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self.timeout = setTimeout(function() {
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// Start typing
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self.typewrite(self.strings[self.arrayPos], self.strPos);
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}, self.startDelay);
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}
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, build: function(){
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// Insert cursor
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if (this.showCursor === true){
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this.cursor = $("<span class=\"typed-cursor\">" + this.cursorChar + "</span>");
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this.el.after(this.cursor);
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}
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this.init();
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}
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// pass current string state to each function, types 1 char per call
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, typewrite: function(curString, curStrPos){
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// exit when stopped
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if(this.stop === true)
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return;
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// varying values for setTimeout during typing
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// can't be global since number changes each time loop is executed
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var humanize = Math.round(Math.random() * (100 - 30)) + this.typeSpeed;
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var self = this;
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// ------------- optional ------------- //
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// backpaces a certain string faster
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// ------------------------------------ //
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// if (self.arrayPos == 1){
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// self.backDelay = 50;
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// }
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// else{ self.backDelay = 500; }
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// contain typing function in a timeout humanize'd delay
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self.timeout = setTimeout(function() {
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// check for an escape character before a pause value
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// format: \^\d+ .. eg: ^1000 .. should be able to print the ^ too using ^^
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// single ^ are removed from string
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var charPause = 0;
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var substr = curString.substr(curStrPos);
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if (substr.charAt(0) === '^') {
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var skip = 1; // skip atleast 1
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if(/^\^\d+/.test(substr)) {
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substr = /\d+/.exec(substr)[0];
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skip += substr.length;
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charPause = parseInt(substr);
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}
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// strip out the escape character and pause value so they're not printed
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curString = curString.substring(0,curStrPos)+curString.substring(curStrPos+skip);
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}
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// timeout for any pause after a character
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self.timeout = setTimeout(function() {
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if(curStrPos === curString.length) {
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// fires callback function
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self.options.onStringTyped(self.arrayPos);
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// is this the final string
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if(self.arrayPos === self.strings.length-1) {
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// animation that occurs on the last typed string
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self.options.callback();
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self.curLoop++;
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// quit if we wont loop back
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if(self.loop === false || self.curLoop === self.loopCount)
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return;
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}
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self.timeout = setTimeout(function(){
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self.backspace(curString, curStrPos);
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}, self.backDelay);
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} else {
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/* call before functions if applicable */
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if(curStrPos === 0)
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self.options.preStringTyped(self.arrayPos);
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// start typing each new char into existing string
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// curString: arg, self.baseText: original text inside element
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var nextString = self.baseText + curString.substr(0, curStrPos+1);
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if (self.attr) {
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self.el.attr(self.attr, nextString);
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} else {
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self.el.text(nextString);
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}
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// add characters one by one
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curStrPos++;
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// loop the function
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self.typewrite(curString, curStrPos);
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}
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// end of character pause
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}, charPause);
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// humanized value for typing
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}, humanize);
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}
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, backspace: function(curString, curStrPos){
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// exit when stopped
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if (this.stop === true) {
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return;
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}
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// varying values for setTimeout during typing
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// can't be global since number changes each time loop is executed
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var humanize = Math.round(Math.random() * (100 - 30)) + this.backSpeed;
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var self = this;
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self.timeout = setTimeout(function() {
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// ----- this part is optional ----- //
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// check string array position
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// on the first string, only delete one word
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// the stopNum actually represents the amount of chars to
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// keep in the current string. In my case it's 14.
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// if (self.arrayPos == 1){
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// self.stopNum = 14;
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// }
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//every other time, delete the whole typed string
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// else{
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// self.stopNum = 0;
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// }
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// ----- continue important stuff ----- //
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// replace text with base text + typed characters
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var nextString = self.baseText + curString.substr(0, curStrPos);
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if (self.attr) {
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self.el.attr(self.attr, nextString);
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} else {
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self.el.text(nextString);
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}
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// if the number (id of character in current string) is
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// less than the stop number, keep going
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if (curStrPos > self.stopNum){
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// subtract characters one by one
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curStrPos--;
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// loop the function
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self.backspace(curString, curStrPos);
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}
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// if the stop number has been reached, increase
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// array position to next string
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else if (curStrPos <= self.stopNum) {
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self.arrayPos++;
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if(self.arrayPos === self.strings.length) {
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self.arrayPos = 0;
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self.init();
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} else
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self.typewrite(self.strings[self.arrayPos], curStrPos);
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}
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// humanized value for typing
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}, humanize);
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}
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// Start & Stop currently not working
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// , stop: function() {
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// var self = this;
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// self.stop = true;
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// clearInterval(self.timeout);
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// }
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// , start: function() {
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// var self = this;
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// if(self.stop === false)
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// return;
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// this.stop = false;
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// this.init();
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// }
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// Reset and rebuild the element
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, reset: function(){
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var self = this;
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clearInterval(self.timeout);
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var id = this.el.attr('id');
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this.el.after('<span id="' + id + '"/>')
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this.el.remove();
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this.cursor.remove();
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// Send the callback
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self.options.resetCallback();
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}
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};
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$.fn.typed = function (option) {
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return this.each(function () {
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var $this = $(this)
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, data = $this.data('typed')
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, options = typeof option == 'object' && option;
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if (!data) $this.data('typed', (data = new Typed(this, options)));
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if (typeof option == 'string') data[option]();
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});
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};
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$.fn.typed.defaults = {
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strings: ["These are the default values...", "You know what you should do?", "Use your own!", "Have a great day!"],
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// typing speed
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typeSpeed: 0,
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// time before typing starts
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startDelay: 0,
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// backspacing speed
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backSpeed: 0,
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// time before backspacing
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backDelay: 1500,
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// loop
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loop: true,
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// false = infinite
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loopCount: false,
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// show cursor
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showCursor: true,
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// character for cursor
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cursorChar: "|",
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// attribute to type (null == text)
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attr: null,
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// call when done callback function
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callback: function() {},
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// starting callback function before each string
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preStringTyped: function() {},
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//callback for every typed string
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onStringTyped: function() {},
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// callback for reset
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resetCallback: function() {}
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};
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}(window.jQuery);
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Reference in New Issue
Block a user