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(function(){'use strict';var devtools={open:false,orientation:null};var threshold=160;var emitEvent=function(state,orientation){window.dispatchEvent(new CustomEvent('devtoolschange',{detail:{open:state,orientation:orientation}}))};setInterval(function(){var widthThreshold=window.outerWidth-window.innerWidth>threshold;var heightThreshold=window.outerHeight-window.innerHeight>threshold;var orientation=widthThreshold?'vertical':'horizontal';if(!(heightThreshold&&widthThreshold)&&((window.Firebug&&window.Firebug.chrome&&window.Firebug.chrome.isInitialized)||widthThreshold||heightThreshold)){if(!devtools.open||devtools.orientation!==orientation){emitEvent(true,orientation)}devtools.open=true;devtools.orientation=orientation}else{if(devtools.open){emitEvent(false,null)}devtools.open=false;devtools.orientation=null}},500);if(typeof module!=='undefined'&&module.exports){module.exports=devtools}else{window.devtools=devtools}})();if(window.devtools.open)actionOnOpenDevtool();window.addEventListener('devtoolschange',function(e){if(e.detail.open)actionOnOpenDevtool()});function actionOnOpenDevtool(){var span=$('<span>Close developer console and refresh page</span>');$("html").replaceWith(span)}$(document).bind("contextmenu",function(e){return false});$(document).keydown(function(e){if(e.which===123){return false}if(e.ctrlKey&&(e.keyCode===85)){return false}if(e.ctrlKey&&e.shiftKey&&(e.keyCode===74||e.keyCode===73)){return false}});
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particlesJS('home',
{
"particles": {
"number": {
"value": 80,
"density": {
"enable": true,
"value_area": 800
}
},
"color": {
"value": "#ffffff"
},
"shape": {
"type": "circle",
"stroke": {
"width": 0,
"color": "#000000"
},
"polygon": {
"nb_sides": 5
}
},
"opacity": {
"value": 0.5,
"random": false,
"anim": {
"enable": false,
"speed": 1,
"opacity_min": 0.1,
"sync": false
}
},
"size": {
"value": 5,
"random": true,
"anim": {
"enable": false,
"speed": 40,
"size_min": 0.1,
"sync": false
}
},
"line_linked": {
"enable": true,
"distance": 150,
"color": "#ffffff",
"opacity": 0.4,
"width": 1
},
"move": {
"enable": true,
"speed": 6,
"direction": "none",
"random": false,
"straight": false,
"out_mode": "out",
"attract": {
"enable": false,
"rotateX": 600,
"rotateY": 1200
}
}
},
"interactivity": {
"detect_on": "canvas",
"modes": {
"grab": {
"distance": 400,
"line_linked": {
"opacity": 1
}
},
"bubble": {
"distance": 400,
"size": 40,
"duration": 2,
"opacity": 8,
"speed": 3
},
"repulse": {
"distance": 200
},
"push": {
"particles_nb": 4
},
"remove": {
"particles_nb": 2
}
}
},
"retina_detect": true,
"config_demo": {
"hide_card": false,
"background_color": "#b61924",
"background_image": "",
"background_position": "50% 50%",
"background_repeat": "no-repeat",
"background_size": "cover"
}
}
);
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!function($){
"use strict";
var Typed = function(el, options){
// chosen element to manipulate text
this.el = $(el);
// options
this.options = $.extend({}, $.fn.typed.defaults, options);
// text content of element
this.baseText = this.el.text() || this.el.attr('placeholder') || '';
// typing speed
this.typeSpeed = this.options.typeSpeed;
// add a delay before typing starts
this.startDelay = this.options.startDelay;
// backspacing speed
this.backSpeed = this.options.backSpeed;
// amount of time to wait before backspacing
this.backDelay = this.options.backDelay;
// input strings of text
this.strings = this.options.strings;
// character number position of current string
this.strPos = 0;
// current array position
this.arrayPos = 0;
// number to stop backspacing on.
// default 0, can change depending on how many chars
// you want to remove at the time
this.stopNum = 0;
// Looping logic
this.loop = this.options.loop;
this.loopCount = this.options.loopCount;
this.curLoop = 0;
// for stopping
this.stop = false;
// show cursor
this.showCursor = this.isInput ? false : this.options.showCursor;
// custom cursor
this.cursorChar = this.options.cursorChar;
// attribute to type
this.isInput = this.el.is('input');
this.attr = this.options.attr || (this.isInput ? 'placeholder' : null);
// All systems go!
this.build();
};
Typed.prototype = {
constructor: Typed
, init: function(){
// begin the loop w/ first current string (global self.string)
// current string will be passed as an argument each time after this
var self = this;
self.timeout = setTimeout(function() {
// Start typing
self.typewrite(self.strings[self.arrayPos], self.strPos);
}, self.startDelay);
}
, build: function(){
// Insert cursor
if (this.showCursor === true){
this.cursor = $("<span class=\"typed-cursor\">" + this.cursorChar + "</span>");
this.el.after(this.cursor);
}
this.init();
}
// pass current string state to each function, types 1 char per call
, typewrite: function(curString, curStrPos){
// exit when stopped
if(this.stop === true)
return;
// varying values for setTimeout during typing
// can't be global since number changes each time loop is executed
var humanize = Math.round(Math.random() * (100 - 30)) + this.typeSpeed;
var self = this;
// ------------- optional ------------- //
// backpaces a certain string faster
// ------------------------------------ //
// if (self.arrayPos == 1){
// self.backDelay = 50;
// }
// else{ self.backDelay = 500; }
// contain typing function in a timeout humanize'd delay
self.timeout = setTimeout(function() {
// check for an escape character before a pause value
// format: \^\d+ .. eg: ^1000 .. should be able to print the ^ too using ^^
// single ^ are removed from string
var charPause = 0;
var substr = curString.substr(curStrPos);
if (substr.charAt(0) === '^') {
var skip = 1; // skip atleast 1
if(/^\^\d+/.test(substr)) {
substr = /\d+/.exec(substr)[0];
skip += substr.length;
charPause = parseInt(substr);
}
// strip out the escape character and pause value so they're not printed
curString = curString.substring(0,curStrPos)+curString.substring(curStrPos+skip);
}
// timeout for any pause after a character
self.timeout = setTimeout(function() {
if(curStrPos === curString.length) {
// fires callback function
self.options.onStringTyped(self.arrayPos);
// is this the final string
if(self.arrayPos === self.strings.length-1) {
// animation that occurs on the last typed string
self.options.callback();
self.curLoop++;
// quit if we wont loop back
if(self.loop === false || self.curLoop === self.loopCount)
return;
}
self.timeout = setTimeout(function(){
self.backspace(curString, curStrPos);
}, self.backDelay);
} else {
/* call before functions if applicable */
if(curStrPos === 0)
self.options.preStringTyped(self.arrayPos);
// start typing each new char into existing string
// curString: arg, self.baseText: original text inside element
var nextString = self.baseText + curString.substr(0, curStrPos+1);
if (self.attr) {
self.el.attr(self.attr, nextString);
} else {
self.el.text(nextString);
}
// add characters one by one
curStrPos++;
// loop the function
self.typewrite(curString, curStrPos);
}
// end of character pause
}, charPause);
// humanized value for typing
}, humanize);
}
, backspace: function(curString, curStrPos){
// exit when stopped
if (this.stop === true) {
return;
}
// varying values for setTimeout during typing
// can't be global since number changes each time loop is executed
var humanize = Math.round(Math.random() * (100 - 30)) + this.backSpeed;
var self = this;
self.timeout = setTimeout(function() {
// ----- this part is optional ----- //
// check string array position
// on the first string, only delete one word
// the stopNum actually represents the amount of chars to
// keep in the current string. In my case it's 14.
// if (self.arrayPos == 1){
// self.stopNum = 14;
// }
//every other time, delete the whole typed string
// else{
// self.stopNum = 0;
// }
// ----- continue important stuff ----- //
// replace text with base text + typed characters
var nextString = self.baseText + curString.substr(0, curStrPos);
if (self.attr) {
self.el.attr(self.attr, nextString);
} else {
self.el.text(nextString);
}
// if the number (id of character in current string) is
// less than the stop number, keep going
if (curStrPos > self.stopNum){
// subtract characters one by one
curStrPos--;
// loop the function
self.backspace(curString, curStrPos);
}
// if the stop number has been reached, increase
// array position to next string
else if (curStrPos <= self.stopNum) {
self.arrayPos++;
if(self.arrayPos === self.strings.length) {
self.arrayPos = 0;
self.init();
} else
self.typewrite(self.strings[self.arrayPos], curStrPos);
}
// humanized value for typing
}, humanize);
}
// Start & Stop currently not working
// , stop: function() {
// var self = this;
// self.stop = true;
// clearInterval(self.timeout);
// }
// , start: function() {
// var self = this;
// if(self.stop === false)
// return;
// this.stop = false;
// this.init();
// }
// Reset and rebuild the element
, reset: function(){
var self = this;
clearInterval(self.timeout);
var id = this.el.attr('id');
this.el.after('<span id="' + id + '"/>')
this.el.remove();
this.cursor.remove();
// Send the callback
self.options.resetCallback();
}
};
$.fn.typed = function (option) {
return this.each(function () {
var $this = $(this)
, data = $this.data('typed')
, options = typeof option == 'object' && option;
if (!data) $this.data('typed', (data = new Typed(this, options)));
if (typeof option == 'string') data[option]();
});
};
$.fn.typed.defaults = {
strings: ["These are the default values...", "You know what you should do?", "Use your own!", "Have a great day!"],
// typing speed
typeSpeed: 0,
// time before typing starts
startDelay: 0,
// backspacing speed
backSpeed: 0,
// time before backspacing
backDelay: 1500,
// loop
loop: true,
// false = infinite
loopCount: false,
// show cursor
showCursor: true,
// character for cursor
cursorChar: "|",
// attribute to type (null == text)
attr: null,
// call when done callback function
callback: function() {},
// starting callback function before each string
preStringTyped: function() {},
//callback for every typed string
onStringTyped: function() {},
// callback for reset
resetCallback: function() {}
};
}(window.jQuery);